Mission Briefing:
This week’s GTA 6 chaos includes: Liberty City possibly crashing the party 🌆, four scrapped storylines that make the current one look tame 📖, and a map so big you’ll need snacks for the drive 🍟. Oh, and no, you’re not playing it early – unless you work at Rockstar 🎮🔒. With tides, hurricanes, and calorie-counted babies… this newsletter really made waves 🌊. Buckle up for more.
📻 GTA Radio Quote of the Week 🤭
“What’s the difference between a baby and a sweet potato? About 140 calories.”
🤐 Rumors / Leaks
Is Liberty City Hiding in GTA 6?
Rumors are swirling that GTA 6 might include Liberty City, not just in a quick mission or prologue flashback, but as a fully explorable second map 🌆. While some fans point to license plates and postcards as clues, others argue it’s just wishful thinking. Rockstar’s already building a massive Leonida, and doubling the map size sounds insane… or genius. Don’t hold your breath, but never say never.
🕵️♂️ Under the Hood (deep dive)
The 4 Lives of GTA 6
According to a well-connected French journalist and ex-RockstarMag editor, GTA 6 has gone through four major versions during development. The original concept was a gritty three-character crime thriller involving a corrupt cop, his addicted son, and a Colombian drug lord’s right-hand man. It was deemed “too dark” and scrapped around 2016.
Version two scaled it back 📉 This time, a female cop seeks revenge for her father’s murder while undercover in Vice City’s underworld. Alongside her was a “Trevor-like” drug smuggler underling, possibly an early version of Cal Hampton. This version lasted about 18 months before being shelved in 2018.
Throughout these rewrites, Rockstar reportedly kept elements from each draft. Booby Ike and Brian Heder, for example, show traces of the original protagonists, a reformed street legend and a classic smuggler. The recurring themes of addiction, loyalty, and blurred lines between law and crime seem to have survived across versions 🔁.
The version we’re getting in 2026, centered on Lucia and Jason, may be more grounded but still echoes earlier ideas – dual perspectives, trust issues, and the weight of personal history 🤝 While we may never see the full stories that came before, fragments of them are likely still alive in GTA 6’s DNA.
📣 Weekly News
1. Is GTA 6’s Map 3x Bigger Than GTA 5?
A new GTA 6 teaser showing Brian Heder with a map has fans losing it 🗺️🔥. Many believe the map could be 2-3x bigger than GTA 5 or even RDR2 😳. While some think it’s just part of the map, others are already preparing for hours of driving, flying, and getting hopelessly lost 🚁🌴. |
2. Day‑One Subscription Launch for GTA 6? Not a Chance
Take‑Two Interactive says GTA 6 won’t drop day‑one on Xbox Game Pass or PS Plus ❌, at least not initially. The publisher stresses a lean, strategic approach to subscription deals, aiming to preserve the game’s value and maximize straight sales 💰. While they haven’t ruled out future partnerships, today isn’t that day. |
3. Only Rockstar Has Played GTA 6 – And That’s the Way It Stays
Rockstar has officially shut down the swirling rumor mill: no one outside their team has played GTA 6, not even at events like Gamescom, where whispers of a secret demo ran wild 🎮🚫. Rockstar’s secrecy is strategic, not accidental. Until they decide to pull back the curtain, rumors are the only thing spreading faster than wildfires. |
📽️ What’s in the Trailer?
GTA 6’s Water Physics Go Full Tsunami Mode
Rockstar didn’t just make waves, they hired 20 engineers to design them 🌊. GTA 6 will feature real-time dynamic tides, meaning high and low tides will shift naturally during gameplay 🌕⏳. Combined with surfing, hurricanes, and flooding, it’s the most ambitious water system in open-world history. With a rumored budget hitting $300M 💸, this isn’t just next-gen water, it’s oceanic witchcraft.
Vice City awaits! 🏝️🔥 – The GTA 6 Chronicles Team